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Retro
Statistics:
The four core or primary statistics are as follows.
| Strength | affects your damage, hit%, and max weight |
| Agility | affects your evasion, hit%, and combat speed |
| Vitality | affects your hit point growth and resist |
| Intellect | affects your magic power and resist |
The derived or secondary statistics are as follows.
| Hit Points | represents how much pain you can take |
| Hit % | how easy it is to hit a target with an attack |
| # Hits | how many times you can strike in combat |
| Damage | how much damage you can do per attack |
| Resist | how well you can resist magical attacks |
| Evade | how easy it is to dodge an opponent's attack |
| Absorb | how much your armor will reduce incoming attack by |
| Weight | how much your equipped load weighs |
| Speed | how quickly you can act in battle |
At level 1, you divide 40 points between the four core statistics, and 30 points between Hit % and Resist. Note that Hit % is obviously of great benefit to fighters, but if you're not going to put any points into your Intellect (as fighters would tend to do) you might want to give yourself a good start in the Resist department. After you've done so, make a note of your maximum hit points for level 1. It's equal to [30 + Vitality].
At each level, you have the privledge of distributing two (2) points among the core statistics. Hit Points, Hit %, and Resist will increase as follows:
| Hit Points | 8 + [Vitality / 2] |
| Hit % | 1 + 1 for each point you placed in Strength or Agility for that level |
| Resist | 1 + 1 for each point you placed in Vitality or Intellect for that level |
And at any point, the other derived stats have values as follows:
| # Hits | 1 + [Hit % / 32] |
| Damage | [Strength / 2] + Weapon Power |
| Evade | 20 + Agility - Armor Weight |
| Absorb | sum of all equipped gear's Absorb |
| Weight | sum of all equipped gear's Weight |
| Speed | Agility [+ passive bonus) |
The values for # Hits and Damage are a little different for people fighting barehanded.
| # Hits | 2 + [Hit % / 16] |
| Damage | [Strength / 4] [+ passive bonus] |
Confused yet?
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